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P2 - Understanding Sound

Understand how sound

elements are produced for 

media products

Jurassic World Scene

What is a Foley Artists?

Foley is created by the sound artist mimicking the actual sound source in a recording studio. Often there are many little sound effects that happen within any given scene of a movie. The process of recording them all can be tedious and time consuming.

Sound Effects

This video will outline each Foley Artists and what each of them brought to the film. It outlines each dinosoure and how they made the sound for each on different from the orignal Jurassic World. They talk about using the orignal sounds and adding more pitch and higher frequencies to give it a more modern twist towards a different set of audiences. They outline that they used mostly animal sounds like warthogs and lions to get the low pitch grunting noise but also monkeys and seals to get a more higher and annoying pitch within the younger dinosourse. For aquatic purposes they used whale sounds from underwater to give a more realistic tone. However with every sound effect it uses a mixure of all the animals over lapping and pin pointing each creature, rather than one animal for one sound.

 

To make a creature come to life is the sounds that happens between the rawrs. The sounds of the animals running and the texture of each creature is usually done by scratching the grass and recording dogs and horses running. They would also get an editor to run around as the animal and have mics attached to his feet to record the sound of running around.

In the scene above the actors are in a ball and get knocked around by the dinosoure, to get the full effect of the moving ball they would put a glass ball on a cicular glass table with a circlar metal holder smaller than the table placing the ball in the middle and then spinning the ball around the metal holder and againt the table to get a futuristic marble sound for the floating ball. To get the full effect they would use different types of balls and different shapes and sizes to get a overlap of futristic sounds.

Atmospheric Sounds

In filmmaking, ambience (also known as atmosphere, atmos, or background) consists of the sounds of a given location or space. 

 

We all listen to the world around us, as you relax in the garden to the station and even in shopping centred. Atmospheric sound is designed to replicated the world around us. 'These sound sources can include wildlife, wind, music, rain, running water, thunder, rustling leaves, distant traffic, aircraft and machinery noise, the sound of distant human movement and speech, creaks from thermal contraction, air conditioning and plumbing noises, fan and motor noises, and harmonics of mains power.'

 

Acording to https://en.wikipedia.org/wiki/Ambience_(sound_recording) Reverberation (prolongation of a sound; resonance) will further distort these already faint sounds, often beyond recognition this adds effects to differnet films. The distortion makes diogue heard but also creats the effect of something is going to happen. This likes to 'Ambience where this is normally recorded in stereo by the sound department during the production stage of filmmaking.' It makes it create emotion towards an audeince and sets the scene. 

 

'For example the video on top is a jungle scene which has a subltle atomshperic change from the calm jungle with sweet and innocent animals in the foreground. The jungle noise is usually recorded but can be taken from other movies. Once the actors see the big dinosore the atmoshphere changes to scary music with quite pauses but still jungle sounds throughout.'

Music

As though people see movies through their eyes they can also expeirianced them through their ears, especially today with modern home and theater sound systems offering multi-channel sound and high fidelity. Music works upon the unconscious mind, to bring fantasys and imagination of audeicnes to life. Consequently, music works well with film because it gives the audience to expeiances these fantasys and emotions through their ears. Music plays upon our emotions. Audeinces do not need to know what the type of music and what the music actually means, all they need to understnad is how it makes them feel. 'The onscreen action, of course, provides clues and cues as to how the accompanying music does or is supposed to make us feel.'
http://web.calstatela.edu/faculty/abloom/tvf454/5filmmusic.pdf

Dialogue

Diolgue is used for audiences to follow the story of the film.

There are two main ways diolgue is recorded:

 

Automated dialogue replacement (ADR)

This is dialogue spoken by the actor after the filming has finished. This is done in a recording studio. The point of this is either to enhance words that can not be heard or for voice overs that happen over cutaways or to give round background noise. They also use this for animation but this is done befroe 'filming' as the animators can link the words with the characters. 

A lavalier microphone 

This is a microphone often used in documentries and interviews. A small microphone is clipped onto an actors jumper or shirt sometimes out of sight of the audience. This is recorded and makes it more of a personal feel as people do not need to hold a microphone and can express their feelings and words through actions without worrying about the microphone.

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